Probably want to put down that "C" opens the inventory in the instructions up there. Also, I realize this is just starting out, but some crucially needed elements: - Keybind customization. - Volume controls. - A lead-in time at the start of round 1. - Improved visual feedback (I suspect that's already on your to-do list, though).
Thanks for the replay! I feel a different font for the damage dealt to the player-character from the damage dealt to the enemies will be helpful in determining when the player is being hit. Mild screen shake, red tint, and/or momentary blur effect could also help, particularly if it ramps up in severity the closer the player is to defeat. Indicators on what level a Skill is on the icon would be helpful. A countdown timer on the Skill icon instead of just the purple fade to help know exactly when it will be ready again.
How many playable characters are you planning for? Do you have plans for fleshing out an in-depth story and setting, or just focus entirely on gameplay? I'm a hobbyist writer and storyteller, having GM'd tabletop games for close to twenty years now and even have a small system published on DrivethruRPGs. If you're interested, I would be happy to contribute to this if things align.
I have a small subtle (not explicit) lore idea for the future, but it will take a while to get there.
My goal is to make the game super fun to play with basic graphics, once it´s done, make a complete overhaul of graphics, and then flesh out that subtle lore.
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Probably want to put down that "C" opens the inventory in the instructions up there.
Also, I realize this is just starting out, but some crucially needed elements:
- Keybind customization.
- Volume controls.
- A lead-in time at the start of round 1.
- Improved visual feedback (I suspect that's already on your to-do list, though).
I look forward to seeing what you come up with.
These are the comments I love, thank you so much for the feedback =] !!
Totally, the controls are outdated. I´m making many changes, I forget to make everyone know. I´ll make a better description in my next update.
I´ll add volume controls and a lead in time at the start to my to do list.
Visual feedback is quite an art, I´m always trying to improve. Let me know if there is something particular I should improve.
Currently working on a permanent skill paths upgrades in the style of Grim Dawn. To further improve the heros, and customize the buils.
Is early developing, but every week I´ll drop updates. appreciate your time!
Thanks for the replay!
I feel a different font for the damage dealt to the player-character from the damage dealt to the enemies will be helpful in determining when the player is being hit. Mild screen shake, red tint, and/or momentary blur effect could also help, particularly if it ramps up in severity the closer the player is to defeat.
Indicators on what level a Skill is on the icon would be helpful.
A countdown timer on the Skill icon instead of just the purple fade to help know exactly when it will be ready again.
Great suggestions!
Definitely going to implement most of them, thank you =)
Appreciated!
How many playable characters are you planning for? Do you have plans for fleshing out an in-depth story and setting, or just focus entirely on gameplay?
I'm a hobbyist writer and storyteller, having GM'd tabletop games for close to twenty years now and even have a small system published on DrivethruRPGs. If you're interested, I would be happy to contribute to this if things align.
I´m a 100% gameplay kinda guy, haha x]
I have a small subtle (not explicit) lore idea for the future, but it will take a while to get there.
My goal is to make the game super fun to play with basic graphics, once it´s done, make a complete overhaul of graphics, and then flesh out that subtle lore.
When that moment comes, feel free to message me at https://x.com/NeuralXFront
Fun as heck keep it up!
Thank you so much, means a lot!
This is my first game, I´ve always wanted to make one.
Is early, enemies are still color balls, hehe
But I wanted to share the process =]
Nice one!!
Hey, man! thanks :)!
It´s early dev, new updates with drop every sunday
Appreciate the time for checking it out
No worries! =D Keep up the good work ;)
=]
Intense fights man!
I was looking for a fresh TD game, this is awesome
Looking forward for the new updates
hey, thank you so much!
I appreciate your words, it will only get better :)!