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(+1)

Probably want to put down that "C" opens the inventory in the instructions up there.
Also, I realize this is just starting out, but some crucially needed elements:
- Keybind customization.
- Volume controls.
- A lead-in time at the start of round 1.
- Improved visual feedback (I suspect that's already on your to-do list, though).


I look forward to seeing what you come up with.

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These are the comments I love, thank you so much for the feedback =] !!

Totally, the controls are outdated. I´m making many changes, I forget to make everyone know. I´ll make a better description in my next update.

I´ll add volume controls and a lead in time at the start to my to do list.

Visual feedback is quite an art, I´m always trying to improve. Let me know if there is something particular I should improve.

Currently working on a permanent skill paths upgrades in the style of Grim Dawn. To further improve the heros, and customize the buils. 

Is early developing, but every week I´ll drop updates. appreciate your time!

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Thanks for the replay!
I feel a different font for the damage dealt to the player-character from the damage dealt to the enemies will be helpful in determining when the player is being hit.  Mild screen shake, red tint, and/or momentary blur effect could also help, particularly if it ramps up in severity the closer the player is to defeat.
Indicators on what level a Skill is on the icon would be helpful.
A countdown timer on the Skill icon instead of just the purple fade to help know exactly when it will be ready again.

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Great suggestions!

Definitely going to implement most of them, thank you =)

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Appreciated!

How many playable characters are you planning for?  Do you have plans for fleshing out an in-depth story and setting, or just focus entirely on gameplay?
I'm a hobbyist writer and storyteller, having GM'd tabletop games for close to twenty years now and even have a small system published on DrivethruRPGs.  If you're interested, I would be happy to contribute to this if things align.

I´m a 100% gameplay kinda guy, haha x]

I have a small subtle (not explicit) lore idea for the future, but it will take a while to get there.

My goal is to make the game super fun to play with basic graphics, once it´s done, make a complete overhaul of graphics, and then flesh out that subtle lore.

When that moment comes, feel free to message me at https://x.com/NeuralXFront

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Fun as heck keep it up!

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Thank you so much, means a lot!

This is my first game, I´ve always wanted to make one.

Is early, enemies are still color balls, hehe

But I wanted to share the process =]

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Nice one!!

Hey, man! thanks :)!

It´s early dev, new updates with drop every sunday

Appreciate the time for checking it out

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No worries! =D  Keep up the good work ;) 

=]

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Intense fights man! 

I was looking for a fresh TD game, this is awesome

Looking forward for the new updates

hey, thank you so much!

I appreciate your words, it will only get better :)!